Saturday, November 27, 2010
Before Minigore there was RamMan
Before John Gore we had a physics based game concept called RamMan. It was a game about blocky treasure hunter running around a level evading a monster. The player had no guns, he only had a grappling hook & slippery shoes. The grappling hook and his slippery shoes allowed him to swing around obstacles and make RamMan hit the obstacles instead. The gameplay was based around accurate timing and use of momentum:
The ancient beast who is chasing him is the RamMan. If you combine ramming and man that's pretty much what you get, literally :D
3d models of the characters that were modeled in Zbrush:
RamMan & the treasure hunter posing in their final form:
The temple is many floors deep. As you complete each floor the earlier floor will break into pieces and you fall on the deeper floor. Only on the deepest floor you can finally reach the green jewels of the statue and defeat RamMan by putting the jewels into his eye sockets.
Very blocky test scene:
Mockup of how it would have looked like:
I might have some video buried deep in the archives, I'll update this post if I can find it.
-UPDATE - Here's the footage I talked about:
DISCLAIMER: This is old and buried game which never made it into full production.