Who is? John Gore is, of course, and not just on any old map. He's on the map of Hardland, quite literally. You all sworn survivalists will be treated to a number of exciting new things as the game starts expanding in levels and game modes.
You can see from here you will have access to the familiar survival in all of its flavors. Once you tap on any of the emblems, a preview thumbnail will open up and the emblem animates. A second tap will take you to the selected level or game mode. There are also a few hints of things to come on this map. The emblem in the bottom right corner looks an awful lot like zombies, but whatever could the fourth emblem be? Time will tell, I suppose.
We are also planning on adding experimental game modes - they may be completely out of line or outright crazy, like a fat John Gore rolling around using tilt controls (just an example), but the bottom line is we want to try out new things and share them with you without the need for them to be completely refined. These game modes will be marked with the title "Experimental".
P.S. For those who thought we were dead, Minigore was dead or that they were dead themselves, fear not - Dec 20, 2012 is still only coming up and we didn't crawl into a hole either and abandon you. :) Some of us were in the UK for business, some on holiday in Africa and some simply working on things behind the scenes.
Elder Gore AI partner.
3 New Encyclopedia pages.
Penguin Mob squad.
AVAILABLE! (v4.0) Local co-op multiplayer over wi-fi. Elder Gores. New voice files.
Episode 3 (update 9): Thanksgiving Episode
AVAILABLE! (v1.293) White Gangster Gore. Encyclopedia with 3 pages. Bug fixes.
Episode 3 (update 8): Halloween Episode
AVAILABLE! (v1.292) Undead Jenny Gore. Game Center support. New scoring system with multipliers. iPod Touch 4G support. Graphical improvements. Remade snow level. Health indicator hearts.
Episode 3 (update 7): Zombie Episode
AVAILABLE! (v1.291) Bug fixes. Retina display support and faster framerate for iPhone 4.
Episode 3 (update 6): Zombie Episode
AVAILABLE! (v1.29) Fur Bombs. Auto-aim. Rebalanced Predator Furry. Inferno mode.
Episode 3 (update 5): Zombie Episode
AVAILABLE! (v1.28) HD-certified, completely redone graphics. Weapon recoil effects for all characters. Performance options. Kill restoration against OpenFeint achievements.
Episode 3 (update 4): Zombie Episode
AVAILABLE! (v1.271) Fixed critical bugs.
Episode 3 (update 3): Zombie Episode
AVAILABLE! (v1.27) Predator Furry. Zombie Gore. Easter Bunny. Bullet shells. Improved controls. Larger play area. Prettier shadows. Level selection. Bug fixes.
Episode 3 (update 2): New Year's Episode
AVAILABLE! (v1.26) New guest star character: Hook Champ. Special traits for Gangster Gore (machine gun dual-wielding), Sensei Evan (grenade launcher dual-wielding) and Sway's Ninja Man (long sprint when damaged). Improved character and environment animation. Major bug fixes.
Episode 3 (update 1): New Year's Episode
AVAILABLE! (v1.25) Gangster Gore. New guest stars: Lizzy, Ninja Man and Zombieville Guy. Dual wielding. Kid Gore redux. OpenFeint 2.4.
Episode 3: Christmas Episode
AVAILABLE! (v1.20) Wormwolf, the boss unit. Day/night cycle. Grenade launcher. Upgradeable weapons. A full roster of additional characters including Santa.
Episode 2 (update 1): Thousands of them... one of you
AVAILABLE! (v1.11) Improved Furry Sense, extended battle music, flip screen/update freeze bug fixed, OpenFeint 2.2 and minor fixes.
Episode 2: Thousands of them... one of you
AVAILABLE! (v1.1) Furry Sense, a third health with a headband, automatic save and restore of game state, two achievements (expert and insane mode), giant firefurry, normal firefurry, new death animations, new sound effects and voice acting, minor gameplay fixes, major bug fixes, OpenFeint 2.1 and a drastically improved shotgun.
Episode 1: Tiny creatures, giant adventure
AVAILABLE! (v1.0) Four furries, two weapons, beast mode, voice-acting and lots more.