Tuesday, October 27, 2009

Sun sets on Hardland

When does the Wormwolf sleep? At night, like everyone else, and that is exactly when the reckless shooting most bothers him. It really is very dark out there and John would be in so much more trouble than he already is if he didn't bring a torch with him. Heck, all he needs now is a pitchfork!

Then again, it's probably best to stick to the ol' boomstick when it comes to getting rid of them Wormwolves.

Wednesday, October 21, 2009

Update available

A new update for Minigore rolls out - go claim yours from the AppStore! Do that especially if you like to play with the screen flipped and/or suffered from the update freeze bug. The new things in this update include:

-Update freeze/flip screen bug fixed
-Improved Furry Sense, shows you ammo and clovers
-Extended battle music, 33% percent more goodness
-OpenFeint 2.2
-Minor fixes


Tuesday, October 20, 2009


As I told you a few days ago, Wormwolf, the Episode 3 boss has a few tricks up its sleeve it uses to confuse its prey. This is the first one them: not only does it move entirely by what reminds constant jumping, it sometimes leaps so high into the air that John is actually able to escape by running from underneath it. Take a look.

It is surprisingly agile for a big, heavy worm...wolf. There are many rumors around the supernatural abilities of this beast and one of them has Wormwolf suddenly developing such abilities in the 1980s after being subjected to a nearly fatal dose of Van Halen.

Sunday, October 18, 2009

Introducing Wormwolf

Next week we will be learning all about the headline of Episode 3, Wormwolf. Today it's time for an introduction.

Wormwolf is one of those creatures that confuses you with its radical hairstyle and harmless appearance. Normally a vegetarian, if Wormwolf finds its sleep disturbed by loud noises, which there seems to be plenty wherever John Gore goes, it forgets all about its normal eating habits, finds the culprit and barely even leaves the bones behind.

We will be looking into all things John has to go through when dealing with Wormwolf next week. It's not a one trick pony... worm... wolf.

Monday, October 12, 2009

Minigore v1.11 submitted

Immediately following the release of the new update, we decided to take Episode 2, add in the fix for the flip screen bug, include a few extra goodies and submit a new update. A new version of Minigore (dubbed v1.11) was submitted on Saturday.

-flip screen bug fixed
-added clovers and ammo to Furry Sense
-extended battle music
-OpenFeint 2.2
-music stops when OpenFeint is opened to work around the occasional music playback issues with OpenFeint

In the meanwhile, remember, if the game is unresponsive after update or if you accidentally select "flip screen" from the options, delete and reinstall Minigore to solve the issue.

Saturday, October 10, 2009

Do not flip the screen in Episode 2

Do not flip the screen in Episode 2. There is a bug in the game which causes you not being able to control it after you do.

SOLUTION: Delete the game and reinstall it.

Thursday, October 8, 2009

Episode 2 is out!

The wait is finally over - get the update while it's hot! Thanks everyone for your patience. Now go enjoy the game!

Wednesday, October 7, 2009


We have handed out a bit of over 70 beta spots thus far. People who have already received it have been notified. If you haven't received a confirmation of your acceptance into the beta program yet, fear not - we still have spots to fill.