Been working like crazy on finishing up Minigore and now I'm starting to think there is an end to the list of issues to be fixed and features we want to get into the launch build! There's so many things we could add into the game, and we will, but right now we really want you guys to be able to play it and tell us what you think and what you want to see in the updates.
Co-op multiplayer has been voiced a number of times by a lot of different people and I personally think it couldn't be a better fit for Minigore! We have a really neat idea for it, too; in single player Minigore John Gore can take one hit which makes him lose his hat and go really angry. The second hit kills John. This how we thought co-op should go: with two players, whenever either one of the players has full health, it doesn't matter if the other one dies -- he will come back to life. But if both are down to one health, the next death ends the game for that player.
I think it makes for some really interesting gameplay. What do you think?
Elder Gore AI partner.
3 New Encyclopedia pages.
Penguin Mob squad.
AVAILABLE! (v4.0) Local co-op multiplayer over wi-fi. Elder Gores. New voice files.
Episode 3 (update 9): Thanksgiving Episode
AVAILABLE! (v1.293) White Gangster Gore. Encyclopedia with 3 pages. Bug fixes.
Episode 3 (update 8): Halloween Episode
AVAILABLE! (v1.292) Undead Jenny Gore. Game Center support. New scoring system with multipliers. iPod Touch 4G support. Graphical improvements. Remade snow level. Health indicator hearts.
Episode 3 (update 7): Zombie Episode
AVAILABLE! (v1.291) Bug fixes. Retina display support and faster framerate for iPhone 4.
Episode 3 (update 6): Zombie Episode
AVAILABLE! (v1.29) Fur Bombs. Auto-aim. Rebalanced Predator Furry. Inferno mode.
Episode 3 (update 5): Zombie Episode
AVAILABLE! (v1.28) HD-certified, completely redone graphics. Weapon recoil effects for all characters. Performance options. Kill restoration against OpenFeint achievements.
Episode 3 (update 4): Zombie Episode
AVAILABLE! (v1.271) Fixed critical bugs.
Episode 3 (update 3): Zombie Episode
AVAILABLE! (v1.27) Predator Furry. Zombie Gore. Easter Bunny. Bullet shells. Improved controls. Larger play area. Prettier shadows. Level selection. Bug fixes.
Episode 3 (update 2): New Year's Episode
AVAILABLE! (v1.26) New guest star character: Hook Champ. Special traits for Gangster Gore (machine gun dual-wielding), Sensei Evan (grenade launcher dual-wielding) and Sway's Ninja Man (long sprint when damaged). Improved character and environment animation. Major bug fixes.
Episode 3 (update 1): New Year's Episode
AVAILABLE! (v1.25) Gangster Gore. New guest stars: Lizzy, Ninja Man and Zombieville Guy. Dual wielding. Kid Gore redux. OpenFeint 2.4.
Episode 3: Christmas Episode
AVAILABLE! (v1.20) Wormwolf, the boss unit. Day/night cycle. Grenade launcher. Upgradeable weapons. A full roster of additional characters including Santa.
Episode 2 (update 1): Thousands of them... one of you
AVAILABLE! (v1.11) Improved Furry Sense, extended battle music, flip screen/update freeze bug fixed, OpenFeint 2.2 and minor fixes.
Episode 2: Thousands of them... one of you
AVAILABLE! (v1.1) Furry Sense, a third health with a headband, automatic save and restore of game state, two achievements (expert and insane mode), giant firefurry, normal firefurry, new death animations, new sound effects and voice acting, minor gameplay fixes, major bug fixes, OpenFeint 2.1 and a drastically improved shotgun.
Episode 1: Tiny creatures, giant adventure
AVAILABLE! (v1.0) Four furries, two weapons, beast mode, voice-acting and lots more.