I worked some on the virtual analog sticks today, mainly experimenting with different sizes and locations (thanks Kartel for pointing it out!). The sticks are larger now and much better as such, but I don't like it how the character completely stops moving when my thumb slips over the stick's area. I have to check out how other games have done it and experiment some more.
Tuesday, May 26, 2009
I figured it would be cool to give you guys a designer-coder's perspective into how everything is coming along with Minigore. So, I'll be posting here from now on with irregular regularity. I will try to keep the emphasis on the more interesting stuff and refrain from straying too deep into the technical.
Elder Gore AI partner.
3 New Encyclopedia pages.
Penguin Mob squad.
AVAILABLE! (v4.0) Local co-op multiplayer over wi-fi. Elder Gores. New voice files.
Episode 3 (update 9): Thanksgiving Episode
AVAILABLE! (v1.293) White Gangster Gore. Encyclopedia with 3 pages. Bug fixes.
Episode 3 (update 8): Halloween Episode
AVAILABLE! (v1.292) Undead Jenny Gore. Game Center support. New scoring system with multipliers. iPod Touch 4G support. Graphical improvements. Remade snow level. Health indicator hearts.
Episode 3 (update 7): Zombie Episode
AVAILABLE! (v1.291) Bug fixes. Retina display support and faster framerate for iPhone 4.
Episode 3 (update 6): Zombie Episode
AVAILABLE! (v1.29) Fur Bombs. Auto-aim. Rebalanced Predator Furry. Inferno mode.
Episode 3 (update 5): Zombie Episode
AVAILABLE! (v1.28) HD-certified, completely redone graphics. Weapon recoil effects for all characters. Performance options. Kill restoration against OpenFeint achievements.
Episode 3 (update 4): Zombie Episode
AVAILABLE! (v1.271) Fixed critical bugs.
Episode 3 (update 3): Zombie Episode
AVAILABLE! (v1.27) Predator Furry. Zombie Gore. Easter Bunny. Bullet shells. Improved controls. Larger play area. Prettier shadows. Level selection. Bug fixes.
Episode 3 (update 2): New Year's Episode
AVAILABLE! (v1.26) New guest star character: Hook Champ. Special traits for Gangster Gore (machine gun dual-wielding), Sensei Evan (grenade launcher dual-wielding) and Sway's Ninja Man (long sprint when damaged). Improved character and environment animation. Major bug fixes.
Episode 3 (update 1): New Year's Episode
AVAILABLE! (v1.25) Gangster Gore. New guest stars: Lizzy, Ninja Man and Zombieville Guy. Dual wielding. Kid Gore redux. OpenFeint 2.4.
Episode 3: Christmas Episode
AVAILABLE! (v1.20) Wormwolf, the boss unit. Day/night cycle. Grenade launcher. Upgradeable weapons. A full roster of additional characters including Santa.
Episode 2 (update 1): Thousands of them... one of you
AVAILABLE! (v1.11) Improved Furry Sense, extended battle music, flip screen/update freeze bug fixed, OpenFeint 2.2 and minor fixes.
Episode 2: Thousands of them... one of you
AVAILABLE! (v1.1) Furry Sense, a third health with a headband, automatic save and restore of game state, two achievements (expert and insane mode), giant firefurry, normal firefurry, new death animations, new sound effects and voice acting, minor gameplay fixes, major bug fixes, OpenFeint 2.1 and a drastically improved shotgun.
Episode 1: Tiny creatures, giant adventure
AVAILABLE! (v1.0) Four furries, two weapons, beast mode, voice-acting and lots more.